Questions like how to get free skins usually have a precise answer that gets buried under twenty minutes of video. The location and the route are below, in that order.

If the game has a photo or scan mode, it often reveals what plain sight does not. The version you are running matters more than the platform you are running it on. Multiple copies usually exist, so a failed trip is inconvenient rather than final. Traversal upgrades change which route is shortest, so an old guide may take the long way.

If you only read one section

There is one reliable route and several unreliable ones. Take the first, and bring what the list below suggests.

Getting back out

Guides describing a landmark are more durable than guides describing coordinates. Randomised placement means the exact spot can differ, but the area does not. There is a point where more preparation stops helping, and it arrives sooner than people expect. The area for how to get free skins is fixed even where the exact placement is not.

Where the game has a tracking ability, using it here saves the whole search. The entrance is visually unremarkable, which is why almost everyone runs past it the first time. Bookmarking the exact step you stopped at saves more time than remembering the whole guide.

  • Check the surrounding area too, since these rarely spawn alone.
  • Take the long route if the short one crosses a hostile zone.
  • Confirm the result before moving on to the next step.
  • Note the route back before going in deeper.

What to do with it once you have it

Carrying capacity ruins more of these trips than combat does. There is usually a shortcut that opens from the far side, which makes the second visit trivial. Treat the numbers as a guideline; your exact result depends on your setup and current version.

Guides for how to get free skins that describe a landmark hold up better than ones that give coordinates. The obvious approach works; the rest of this page is about making it work the first time. Mark the location the moment you arrive, because coming back is common.

If it is not there

Half the confusion online comes from people answering a slightly different question than the one asked. Anything on a timer respawns on its own schedule rather than on yours. Anyone searching how to get free skins has almost certainly walked past it already.

Verticality catches people out — the route is frequently above or below where you are looking. Weather or lighting can hide the marker entirely, so a return trip at a different time is worth trying.

What you will run into on the way

The steps are boring on purpose; the interesting version is the one that fails half the time. The route below avoids the two encounters people most often die to on the way. Reaching it early is possible and usually not worth the trouble.

Why people walk past it

Fall damage causes more failed trips here than anything hostile does. A full inventory can silently prevent a pickup, which reads as the item not being there. Screenshots age faster than instructions, so trust the described behaviour over the picture.

Bringing light matters more than bringing weapons on this particular trip. Coordinates from other players are useful for the area and unreliable for the exact spot.

Avoid these

  • Treating a comment thread as more current than the official notes.
  • Arriving with a full inventory and not realising the pickup silently failed.
  • Searching before the quest that spawns it has been started.
  • Following coordinates from a different version of the map.

Questions people also ask

Is there a faster method?

Usually yes, and usually it is riskier. The route above trades a little speed for a much lower chance of having to start over.

Can I do this with a friend?

Yes, and it is often easier. Agree on who does what before starting, because improvising halfway is where co-op attempts fall apart.

Is there any risk to my save?

Not from the steps above. Backing up first is still sensible if the game makes it easy, purely because it costs nothing.

Does this still work after the latest update?

It did at the time of writing. If a step no longer matches, the underlying idea normally still applies even when a menu has moved.

Come back to this if you hit the same wall on a different save; the shape of the problem rarely changes.