People searching how to get all endings have almost always walked past it already. That is not carelessness — the placement is genuinely easy to miss.
Bookmarking the exact step you stopped at saves more time than remembering the whole guide. The answer to how to get all endings is a place and a route, and most pages give only the first. Anything on a timer respawns on its own schedule rather than on yours. Traversal upgrades change which route is shortest, so an old guide may take the long way.
The summary
The area is fixed even where the exact placement is not, so head for the area and search rather than following coordinates.
What to do with it once you have it
The direct approach crosses territory that is a level or two above where you probably are. The route below avoids the two encounters people most often die to on the way. The route in and the route out are rarely the same, and the way out is usually shorter. Assume anything automated in the interface has an edge case, because it usually does.
Anything marked optional really is optional, so skip it without guilt. Coordinates from other players are useful for the area and unreliable for the exact spot. Carrying capacity ruins more of these trips than combat does.
What you will run into on the way
Where the game has a tracking ability, using it here saves the whole search. Nothing below requires mods, paid tools or an account on some sketchy site. The hostile encounter en route is optional more often than it appears.
Bringing light matters more than bringing weapons on this particular trip. Guides describing a landmark are more durable than guides describing coordinates.
If it is not there
If you are following this with someone else, agree on the plan before starting rather than mid-run. A locked door on the way usually opens from the other side later. Anyone searching how to get all endings has almost certainly walked past it already.
If the item is quest-linked, it may genuinely not spawn until the quest is active. The trip described in how to get all endings takes two minutes once the entrance is known.
The route in detail
Half the confusion online comes from people answering a slightly different question than the one asked. If the game has a photo or scan mode, it often reveals what plain sight does not. The item being visible on the map does not mean it is reachable from where you stand. Fall damage causes more failed trips here than anything hostile does.
- Keep a spare loadout for the attempts that go badly.
- Unlock the shortcut from the far side while you are there.
- Check whether the related quest needs to be active first.
- Prefer the reversible option whenever two routes give the same result.
- Search the surrounding rooms before leaving the area.
- Mark the spot on your map immediately.
Where people usually trip up
- Assuming a failed attempt means the method is wrong rather than the execution.
- Starting without enough time to finish, then losing the thread halfway through.
- Taking the direct route through an area several levels too high.
- Going in at night and losing twenty minutes to visibility.
- Searching before the quest that spawns it has been started.
Anything else?
How long should this take?
Most people get through it in one sitting. The first attempt runs long because of reading; the second is much quicker.
Is there a faster method?
Usually yes, and usually it is riskier. The route above trades a little speed for a much lower chance of having to start over.
Can I get it early?
Usually yes, with enough patience. Whether that is worth doing depends on how much the item actually helps at that stage.
Is there any risk to my save?
Not from the steps above. Backing up first is still sensible if the game makes it easy, purely because it costs nothing.
Can I do this with a friend?
Yes, and it is often easier. Agree on who does what before starting, because improvising halfway is where co-op attempts fall apart.
If a future patch changes something here, the reasoning should still point you at the fix.