Finding this is straightforward once you know where to look; the hard part is that the game never points you there.
The second visit takes a fraction of the time, so plan to come back rather than carrying everything at once. The direct approach crosses territory that is a level or two above where you probably are.
The quick answer
There is one reliable route and several unreliable ones. Take the first, and bring what the list below suggests.
Why people walk past it
Fall damage causes more failed trips here than anything hostile does. The area for how to get all characters in super smash bros is fixed even where the exact placement is not. Anything marked optional really is optional, so skip it without guilt.
Reaching it early is possible and usually not worth the trouble. Where a merchant sells the same thing, buying it is frequently faster than fetching it.
Where to look
Weather or lighting can hide the marker entirely, so a return trip at a different time is worth trying. Rushing the setup is the single most reliable way to spend longer overall. The area looks finished long before it is, which is why so many people leave early.
The route in detail
Keep expectations proportional to the effort — this is a solved problem, not a research project. There is usually a shortcut that opens from the far side, which makes the second visit trivial. The answer to how to get all characters in super smash bros is a place and a route, and most pages give only the first. Guides describing a landmark are more durable than guides describing coordinates.
Getting there safely
The item being visible on the map does not mean it is reachable from where you stand. A full inventory can silently prevent a pickup, which reads as the item not being there. The difference between a smooth run and a frustrating one usually comes down to preparation, not skill.
What you will run into on the way
The route below avoids the two encounters people most often die to on the way. Multiple copies usually exist, so a failed trip is inconvenient rather than final. The exact spot moves between versions far more often than the region does. It is worth reading the whole section before starting, even though nobody ever does.
If the item is quest-linked, it may genuinely not spawn until the quest is active. What makes how to get all characters in super smash bros hard is that the game never points at it, not that it is well hidden.
- Take the long route if the short one crosses a hostile zone.
- Go during daytime if the game has a cycle.
- Take a screenshot of settings before changing them.
- Bring something to deal with the one guarded section.
Common ways this goes sideways
- Going in at night and losing twenty minutes to visibility.
- Optimising the easy part while ignoring the step that actually costs time.
- Following a guide written for an older version and assuming nothing moved.
- Arriving with a full inventory and not realising the pickup silently failed.
- Taking the direct route through an area several levels too high.
Anything else?
Is it worth the trip?
At the right point in progression, yes. Fetched too early it tends to sit unused until you have grown into it.
Is the location randomised?
The general area is fixed in most versions; the exact placement within it can shift between saves.
What if it is genuinely not there?
Check whether the related quest is active, then check whether your inventory is full. Those two account for nearly every report.
If a future patch changes something here, the reasoning should still point you at the fix.